I found this on the net some years ago: it defines the Loony Toons characters for a Dungeons & Dragons tournament. Most people seem to be into Magic: the Gathering card games or stuff, but I still found this to be pretty cute.

-WGS

Killer Toons: A Guide

CONTRIBUTORS

Cartoon Laws of Physics: Trevor paquette, Lt. Justin Baldwin, David Mudie
Cartoons: Steve Hideg, Bart Schaefer, Gary Gray, Kevin Podsiadlik, and Kevin Smith

NOTATION

Ability and Power ranks are scaled in ranks, which are assigned numbers to give people an idea of how a given character's abilities scale against those of others. They start at the low end with Zero (0), and proceed up the scale as follows: Feeble (2), Poor (4), Typical (6), Good (10), Excellent (20), Remarkable (30), Incredible (40), Amazing (50), Monstrous (75), Unearthly (100), Shift X (150), Shift Y (250), Shift Z (500), Class 1000, Class 3000, Class 5000, and Beyond (infinite).

Health is the sum of the rank numbers of Fighting (How well do you kick butt), Agility (Dexterity and speed), Strength (Take a guess), and Endurance (Guess again). Karma is the sum of Reason (How book smart are you), Intuition (A measure of your senses and gut instinct), and Psyche (Your force of mental will). Health can be equated to Hit Points, and Karma is mainly used to perform feats heroically (i.e., spend Karma when a building is falling on a crowd and you're much more likely to catch it) or to increase the chance of success when you build things.

With Popularity, the absolute value determines how popular a character is. A negative score indicates a villain, a positive score is for the good guys.

"+- #CS to be hit" modifies the chance to hit against a creature of a certain (large or small) size. A positive column shift shifts the roll to hit toward Beyond, whereas a negative shift is toward Zero. In normal circumstances, A shift cannot cross a noted boundary between Shift Z and Class 1000. Galactus' hunger is the only known exception. Roughly, one column shift equals plus or minus 5 on percentile dice.

That's all for now, folks!!!

Tony L.

NOTE: All Killer Toons except the Giant of the Beanstalk have a form of the Immortality power, which allows them to survive colossal explosions, falls from impossible heights, gunshots, disintegration, and the like.

THE ABOMINABLE SNOWMAN

Hugo

Fighting: Remarkable
Agility: Excellent
Strength: Remarkable
Endurance: Amazing
Reason: Poor
Intuition: Poor (he mistook a duck for a rabbit...)
Psyche: Good

Health: 130
karma: 18
Resources: None
Popularity: -30

Known Powers: Invulnerability to Cold (CL 1000)

Talents: Martial Arts B and C, Wrestling

Limitation: Heat attacks melt the Snowman, and if he reaches 0 Health then he melts into a puddle of water.

Background: Bugs and Daffy ran into the snowman in the Himalayas, and discovered that all it ever wanted was a cute little bunny rabbit of its own. Bugs escaped its grasp by tricking it into believing that Daffy was a rabbit, and it followed them south. The snowman melted while hugging his rabbit- who again turned out to be Daffy.

A quote: "Oh, a little bunny rabbit! Just what I always wanted! I will name him George and I will hug him and kiss him and squeeze him and rub his pretty bill and caress his pretty feathers... wait a minute George, rabbits don't have feathers ands bills.....

BLAQUE JAQUE SHELLAQUE

Fighting Good
Agility: Poor
Strength: Good
Endurance: Excellent
Reason: Good
Intuition: Poor
Psyche: Poor

Health: 44
karma: 18
Resources: Poor, which is why he steals and gambles
Popularity: -4

Known Powers: none

Talents: Gambling (If Jaque plays a game with others and no one else cheats or uses probability Manipulation, then Jaque wins. Otherwise, the person who defeats his talent wins)

Background: Blaque Jaque Shellaque is a gambler and claim-jumper from Canada. He has got into bitter disputes with Bugs Bunny over various gold mines and dams. He was last seen riding a dog sled into the sunset, where he exploded along with the gunpowder- laden sled.

A quote: "Eh.. dat Fifi... she's a blast."

BUGS BUNNY

Fighting: Typical
Agility: Remarkable
Strength: Typical
Endurance: Excellent
Reason: Good
Intuition: Monstrous
Psyche: Unearthly


Health: 66
Karma: 185
Resources: Excellent
Popularity: 100

Known Powers: Probability Manipulation (Good Luck), Digging (Good- 4 areas per round), Leaping (Remarkable- 30' up or sideways, 45' down), Magic (Incredible)

Power Stunts: Bugs can tunnel through up to Remarkable material (usually dirt). He also can take others with him while tunneling, but he usually gets lost by failing to turn left at Albuquerque. Concerning his Good Luck power, he may choose to read his dice as the more favorable of the 2 rolls possible on any roll he makes. His limitation for this power is such that if he rolls doubles, he will suffer a run of 1-10 rolls of Bad Luck, decided by the Judge.

Magical Spell: Bugs has only one spell, usable once per week, and his target is allowed a Psyche FEAT to avoid it. The spell grants the power of Body Manipulation: Others, and has the following effects depending on the word he uses to activate the spell:

bulletAbracapocus: Target gains the head of a bat
bulletHocuscadabra: Target gains the body of a bat except for the head
bulletNewport News: Target shape changes into a witch
bulletWalla Walla Washington: Target turns into a two-headed vulture


Weapon: Bugs once wielded the Singing Sword. This item is made of Incredible material and does Excellent damage. The user can never surprise an enemy because the sword will always start to emit a musical tune when an enemy comes within 2 areas of him.

Talents: Performer, Acrobatics, Psychology, and Tumbling. He has never studied Law.

Background: Bugs Bunny began his career singing in Hollywood shows, where he met Elmer Fudd and Daffy Duck. He later traveled into the wilderness, to Mars, and in time to the Old West- where he has crossed the likes of Yosemite Sam, Wile E. Coyote, Sylvester, Speedy Gonzales, and the Tasmanian Devil. He likes Daffy Duck, despite Daffy's desire to prove that he is the best.

A quote: "Ehhh.. (crunch crunch) What's up Doc?"

GEORGE K. CHICKENHAWK, JUNIOR

Fighting: Good
Agility: Typical
Strength: Remarkable
Endurance: Remarkable
Reason: Typical
Intuition: Typical
Psyche: Good


Health: 76
Karma: 22
Resources: Poor
Popularity: 10

Known Powers: Flight (Good- 6 areas), Tiny Size (-2 CS to be hit)

Talents: none

Background: George is unusually strong for his small size (he can lift a fat rooster over his head and carry him for miles) and it's that very size that he is self-conscious of. To make up for this, he captures all manner of chickens and takes them home to his father for cooking. Foghorn Leghorn and Dawg have been his allies and enemies on numerous occasions.

A quote: "I'm a chickenhawk, and I'm gonna git me a chicken."

WILE E. COYOTE

(Eatibus Anythingus)

Fighting: Typical
Agility: Excellent
Strength: Good
Endurance: Remarkable
Reason: Unearthly
Intuition: Monstrous
Psyche: Monstrous


Health: 66
Karma: 250
Resources: Class 1000
Popularity: -100
Known Powers: Levitation (Good), Heightened Smell (Incredible), Heightened Hearing (Excellent)

Power Stunt: Wiley may walk off a cliff and stand unsupported in midair for as long as he is unaware that he is doing so.

Talents: Medicine, Pilot, Engineering, All scientific talents, Repair/ Tinkering, Resist Domination

Background: Wile E. Coyote is a hermit who lives in the desert hunting Road Runners. He finally caught one, but at that time he was too small to kill and eat it [see "Bugs Bunny's Bustin' Out All Over"- editor]. On days when the Road Runner took days off or vacations, Bugs Bunny filled in for him- and has not yet been caught because Wiley, in keeping with the spirit of the hunt, provided Bugs with speed vitamins. Wiley mysteriously has connections with the ACME corporation, who will supply him with any materials he orders on short notice (about 1 day). It has been theorized that Wiley owns ACME or somehow has in the past invented their entire product line, but this is just a theory.

A quote: "Good evening. My name is Coyote. Wile E. Coyote. I am a genius by trade."

WILE E. COYOTE'S DESERT CAVERN

Wile E. Coyote lives in a vast cavern hideout of Deluxe size, with at least one of every room package installed except a Danger Room. Outside, a great fallen slab of rock overhangs the entrance and effectively hides it from human eyes. His Communications Center can monitor and record events anywhere in the desert thanks to well-hidden cameras, and Wiley often studies past mistakes so as not to make the same one twice. His library has something on every topic, and his swimming pool fills a great underground lake. His workroom and lab fill the largest part of the cave, and tunnels lead from there to just about everywhere in the Killer Toon universe.

WILE E. COYOTE'S INVENTIONS

A complete list of Wiley's inventions and devices would be too huge to include here, so I am including only the ones I find most memorable. I welcome contributions (as stated above) to this list, as he is my favorite MMLT character.

bulletSpy Car: a sports car with extra armor (Excellent Body and Protection), 2 front-mounted machineguns, a rocket platform with 4 high-speed missiles, an oil slick of Good intensity (roll a control FEAT or crash, 3 charges), and a smoke cloud of Excellent intensity (FEAT roll to see). This vehicle was destroyed in a wreck, but Wiley may have rebuilt it.
bulletDynamite Darts: These winged babies, when thrown, stick in the target with a nose needle and explode, blanketing an entire area with Remarkable damage. These darts can be dropped from the air, and in one case a belt of them scattered for days before they hit targets (these targets happened to be some of Wiley's other projects).
bullet3D Paint: Anyone can use this item. Essentially, the paint is used to "paint a hole through a wall." However, the PAINTER cannot pass through the wall.
bulletRocket Sled: This device acted as a Rocket Car with no protection. It was designed to follow a track after the Road Runner, but ended up flying into space where it exploded. Wiley may have built another one.
bulletCatapults: Treat these as Heavy Artillery. They cannot hit a road runner. They only hit Wiley. If he lies under one, it collapses on top of him.
bulletMagnetron: This weapon can exert an attractive force of Class 1000! magnetism at Class 3000 range (10,000 miles). The first one went out of control and pulled a Russian nuclear missile down from the sky, destroying the device as well as Wiley's original headquarters.
bulletBat-Man Outfit: This allowed Wiley to fly at Good speed (8 areas per round), but the wings were knocked out of it when he hit a cliff. The suit gave no protection and would be easy to rebuild.
bulletPop-up Wall: This wall is installed on a desert road, where at the touch of a button it pops up and blocks the road with Amazing strength. Wiley himself slammed into and deformed the original one, but he may have installed others in other places.
bulletSuper Leg Vitamins: One of these beauties endows a runner with Class 5000 ground speed (100 areas per turn, which exceeds that of the Road Runner). Wiley used one with no previous practice, and slammed into his own pop-up wall with disastrous results. However, he still has the rest of the jar.
bulletPortable Hole: This device is a roughly 2' diameter piece of cloth which will put a hole through anything up to Monstrous Material. This has been done in several cartoons, but Wiley independently invented it and used it exclusively in the Looney Tunes world. He originally made the hole in a high bridge and didn't realize it was portable until the Road Runner picked it up in his beak and ran off with it. This invention was so popular that ACME began marketing it to rival cartoon characters (it plagued the Aardvark in his pursuit of the Ant on the Pink Panther Show), and several were even sold to Gary Gygax. One industrious fellow used the hole to drop his nagging wife all the way to hell.
bulletEarthquake Pills: Another pill that Wiley once used was even more disastrous. When he set them in the Road Runner's food they had no effect, and so Wiley consumed an entire jar of them. Only then did he read the small print on the label that stated the pills' uselessness on Road Runners. Wiley ate about 1000 pills and gained Class 1000 earthquake generation and Body Armor, and he was forced into moving in random directions, as his slightest move caused a powerful tremor. The pills wore off in 10 rounds. Wiley may have more, but if he does then he is not likely to use them.

DAWG

Fighting: Good
Agility: Good
Strength: Excellent
Endurance: Incredible
Reason: Incredible
Intuition: Good
Psyche: Good


Health: 80
Karma: 60
Resources: Poor
Popularity: 20

Known Powers: Digging (Poor- 2 areas per round, primarily to bury or find bones), Heightened Smell (Incredible)

Talents: none

Background: Dawg is Foghorn Leghorn's rival or ally, depending on the situation. He is in charge of security on the farm and has been known to build elaborate devices with which to annoy Foghorn.

A quote: "Look, Boy, Yer a chickenhawk. There's a chicken. Do yer stuff."

DAFFY DUCK

alias George, Robin Hood, Friar Duck, and Duck Dodgers

Fighting: Excellent
Agility: Good
Strength: Typical
Endurance: Remarkable
Reason: Remarkable
Intuition: Typical
Psyche: Good


Health: 66
Karma: 46
Resources: Good
Popularity: 75

Known Powers: Flight (Excellent- 10 areas), Water Breathing, Swimming (Good- 4 areas), Regeneration (Incredible- 4 pts per turn)

Power Stunts: None, though Daffy thinks he has some.

Weapons: Daffy possesses a $1.25 quarterstaff (Good material, Good damage), a bow, several guns, a bazooka, a few kegs of dynamite and TNT, and a panel truck. As Duck Dodgers, Daffy carried a laser pistol, a stun rifle, and a disintegration-proof vest (The VEST cannot be disintegrated). He once had a farm and an igloo, but they were erased.

Talents: Performer, Weapon Specialist ($1.25 staff), Detective/Espionage, Artist

Background: Daffy once worked with Bugs Bunny and is jealous of everything he does. Daffy's big desire is to be the richest duck in the world- a status he has attained a few times but could never hold on to. He feels he has no need now to settle his previous envy of Bugs' popularity since he once followed Bugs' act and blew himself up on stage to the delight of a screaming crowd [this occurred in the first Bugs Bunny movie- editor]. Despite this, Daffy is still motivated by greed, conceit, and power hunger. What a guy.

A quote: "Ho! haha guard turn parry dodge spin hahah thrust!"

DUCK DODGERS' SPACE RANGER


Speed: CL 5000
Body: Amazing
Protection: Monstrous
Control: Excellent
weapons: 4 laser cannons (Shift Z range, Monstrous damage)

The Space Ranger long-range cruiser, used by Daffy in his guise of Duck Dodgers In The 24th-And-A-Half Century, also has a destruct device of Class 3000 intensity which Daffy used on Martin the Martian's ship. The blast, combined with that of Martin's own destruct device, wiped out both ships and almost all of Planet X.@1

DOCTOR JEKYLL'S FORMULA


Fighting: +2 CS
Agility: no modification
Strength: +3 CS
Endurance: +2 CS

Tweety, Sylvester, Bugs, and Doctor Jekyll have all been affected by this concoction at different times. It's effect is to transform the drinker into a long-armed, burly-shouldered, big-headed caricature of his/her former self, sporting ugly black fingernails and small fangs. Everyone but Bugs became mindless and homicidal under it's influence. Tweety menaced and nearly devoured Sylvester and several other neighborhood cats; Sylvester terrorized another of the generic toon bulldogs; and Jekyll tried to carve up Bugs with an axe. Bugs watched in wonder as people fled from his monster form, munched a carrot, and mused, "Now what's eatin' them?"

THE DRUNKEN STORK

Fighting: Poor
Agility: Remarkable
Strength: Excellent
Endurance: Typical
Reason: Typical
Intuition: Typical
Psyche: Good

Known Powers: Flight (Remarkable)

Talents: Blunt Weapons (usually a baseball bat)

Background: The stork means well, but he has been known on a few occasions to party too heavily and cause major problems for other denizens of Toondom. He has lost several babies, and each time he substitutes a Killer Toon character (Bugs, Daffy, Sylvester, or someone else) until he can find the correct baby.

A quote: "Congra- (hic) Congrajalashuns, madamm. Yerr a muther."

EGGBERT

Fighting: Feeble
Agility: Good
Strength: Poor
Endurance: Poor
Reason: Remarkable
Intuition: Excellent
Psyche: Good


Health: 20
Karma: 60
Resources: typical
Popularity: 4

Known Powers: Tiny Size (-2 CS to be hit)

Talents: all sciences, including mathematics

Equipment: Chemistry set, slide rule

Background: Eggbert is Widow Hen's son, a rather introverted but intelligent peep who would rather do scientific research than anything else. Foghorn Leghorn once tried to become his stepfather, with disastrous results.

ELMER FUDD

Fighting: Good
Agility: Good
Strength: Good
Endurance: Excellent
W Poor
Intuition: Excellent
Psyche: Poor


Health: 50
Karma: 28
Wesouwces: Typical
Populawity: 75 (-75 among wabbits)

Known Powers: none

Weapons: Shotgun, Speaw (Incwedible matewial, Excellent damage, may be thwown), Magic Hewmet (Incwedible matewial, Monstwrous Weathew Contwol)

Talents: Guns, Hunting (tweat as Detective/ Espionage)

Background: Elmer Fudd was owiginally a hunter who got on a nature channel with a special on how to hunt wabbits. His foist guest was Bugs Bunny, whom he continues to chase to this day. Elmer also did a Viking opewa with Bugs and, thinking he had killed him, wenounced showbiz fowevew. He later pwoved to be wong, and now hunts often.

A quote: "I am Elmer J. Fudd, Millionaire. I own a mansion and a yacht."
Another: "Be vewy, vewy quiet. I'm hunting wabbits. Hahahahahaha."

PELVIS, THE FATHER GORILLA

Fighting: Monstrous
Agility: Monstrous
Strength: Unearthly
Endurance: Unearthly
Reason: Feeble
Intuition: Remarkable
Psyche: Poor


Health: 350
Karma: 36
Resources: None
Popularity: 0

Known Powers: None, though his strength is enough that he can pull on a cable connecting two cliffs and pull both cliffs together.

Talents: Martial Arts B, C, and E

Background: Elvis was the father of a baby gorilla who was lost by the Drunken Stork. The stork, in desperation, substituted Bugs for the baby, and Bugs took advantage of Elvis so that he might escape. When the baby was found, Elvis immediately pursued Bugs into the jungle with intent to kill.

A quote: "AAAAUUUUUUURGHHHHHHHHHHH!!!!"

GENERIC KILLER TOON CAT

Fighting: Excellent
Agility: Excellent
Strength: Typical
Endurance: Excellent
Reason: Typical
Intuition: Incredible
Psyche: Good


Health: 66
Karma: 56

Known Powers: Claws (Typical), Bite (Good), Night Vision (Incredible)

Background: The most notable cats in the Killer Toons are Pepe Le Pew's sweetie and Clarence, the cat who runs Birds Anonymous.

GENERIC KILLER TOON BULLDOG

Fighting: Excellent
Agility: Poor
Strength: Excellent
Endurance: Incredible
Reason: Poor
Intuition: Good
Psyche: Good


Health: 90
Karma: 24

Known Powers: Heightened Smell (Remarkable)

Background: A number of bulldogs menace cats in the Killer Toons. One named bulldog is Marc Anthony, the one whom Sylvester knows and sometimes hangs out with.

GENERIC KILLER TOON MICE

Fighting: Feeble
Agility: Typical
Strength: Feeble
Endurance: Good
Reason: Typical
Intuition: Good
Psyche: Typical


Health: 20
Karma: 22
Resources: Good
Popularity: 0

Known Powers: Tiny size (-2 CS to be hit)

Talents: Musician in most cases

Background: These include Speedy Gonzalez's friends and family in Mexico, including Manuel Control. Manuel has a sister, Carmella, who is the most beautiful mousette in all of Mexico. She can call on Speedy any time.

GENERIC KILLER TOON SHEEP

Fighting: Feeble
Agility: Poor
Strength: Feeble
Endurance: Poor
Reason: Poor
Intuition: Poor
Psyche: Good


Health: 12
Karma: 18
Resources: None
Popularity: 0

Known Powers: None

Background: Sheep in the Killer Toons are helpless, defenseless, inoffensive creatures who depend entirely on Sam the Sheepdog for protection.

THE GENIE OF THE LAMP

Fighting: Excellent
Agility: Remarkable
Strength: Excellent
Endurance: Incredible
Reason: Typical
Intuition: Good
Psyche: Monstrous


Health: 110
Karma: 91
Resources: Feeble
Popularity: 0

Known Powers: Body Armor (Remarkable), Electrical Generation (Amazing), Flight (Remarkable), Wishing Power (Grant 3 wishes, Unearthly ability), Body Transformation:Self (Remarkable smoke)

Talents: Sharp Weapons, Mystic Background

Background: Daffy Duck found a lamp in a cave full of treasure where he and Bugs tunneled [in _1001 Rabbit Tales_- editor]. The genie offered to help Daffy, but Daffy forced the genie back into the lamp so as to keep all of the treasure. The genie naturally fought back, and pursued Daffy into the desert.

A quote: "DUCK!! YOU HAVE INSULTED THE SPIRIT OF THE LAMP!!! PREPARE TO FACE THE CONSEQUENCES!!!!!"

THE GIANT OF THE BEANSTALK

Fighting: Monstrous
Agility: Feeble
Strength: Class 1000
Endurance: Class 3000
Reason: Typical
Intuition: Incredible
Psyche: Typical


Health: 4,077
Karma: 52
Resources: Amazing
Popularity: -10

Known Powers: Huge size (+5 CS to be hit), Body Armor (Incredible). The Giant does NOT have the Immortality power mentioned above.

Weapon: a club made of Class 1000 Material (Class 1000 damage)

Background: The Giant lives in a castle on a cloud which can only be reached via a beanstalk that Sylvester grew. He also kept a giant-size Tweety Bird (Excellent physical abilities and 80 Health, but otherwise the same as the Tweety we know). Sylvester managed to slay the giant by cutting the beanstalk, but unfortunately the giant fell right on top of him.

A quote: "Fe Fi Fo Fat, I tawt I taw a putty tat!"

THE "GIANT MOUSE"

Hippity Hop

Fighting: Amazing
Agility: Good
Strength: Excellent
Endurance: Excellent
Reason: Feeble
Intuition: Excellent
Psyche: Good


Health: 100
Karma: 32
Resources: none
Popularity: 0

Known Powers: Leaping (Incredible- 40' up or sideways, 60' down), Kicking (Excellent damage)

Power Stunts: The Giant Mouse can repeatedly kick anyone in melee range (for Amazing damage total, one target per round only) and this target will automatically suffer a Grand Slam.

Talents: Acrobatics, Tumbling

Background: The Giant Mouse is an escaped baby kangaroo who is agile and dangerously playful. It lives only to jump around and eat.

SPEEDY GONZALEZ

Fighting: Feeble
Agility: Amazing
Strength: Feeble
Endurance: Good
Reason: Typical
Intuition: Good
Psyche: Typical


Health: 64
Karma: 22
Resources: Good
Popularity: 40 (100 in Mexico) Known Powers: Lightning Speed (Class 1000- 32 areas per round), Tiny Size (-2 CS to be hit)

Power Stunts: Speedy can go up a vertical wall if he can cover its entire height in one round. He can also use his Class 1000 speed power rank when dodging.

Talents: Musician, Martial Arts

Background: Speedy Gonzalez prefers to live a quiet life in Mexico, but Sylvester and Daffy Duck have often disrupted the peace and forced him to act. Speedy is a sucker for a pretty mousette and will do anything for Manuel Control because of Manuel's sister Carmella.

A quote: "Andole Andole Arriba Arriba Yeeehaaaaaaaaaaaaaa!!!"

GRANNY

Fighting: Feeble
Agility: Feeble
Strength: Poor
Endurance: Feeble
Reason: Typical
Intuition: Excellent
Psyche: Excellent


Health: 10
Karma: 46
Resources: Remarkable (remember, Granny has money to burn)
Popularity: 0

Known Powers: none.

Background: Granny is a rich spinster who is well-known for keeping obnoxious pets like Tweety Bird. She depends on keeping him in a cage to prevent his untimely (and well-deserved) death, and also has been known to kennel a dog nearby. In the case of being chased by suitors, it is the intervention of characters like Bugs Bunny that protect her because on her own, Granny would be easy to pulp.

Judge Only: In the adventure "Attack of the Killer Toons," Granny possesses the body of Aunt May Parker and thus Spider-man must defend Tweety for her.

A quote: "Would you like on lump or two?"

HASSAN

Fighting: Incredible
Agility: Poor
Strength: Incredible
Endurance: Incredible
Reason: Poor
Intuition: Poor
Psyche: Feeble


Health: 124
Karma: 10
Resources: Feeble
Popularity: 0 Known Powers: None.

Talents: Sharp Weapons

Weapon: A scimitar (treat as a two-handed sword)

Background: Hassan guarded the treasure cave where Daffy Duck found the genie, and chased him outside. He was stupid enough that Bugs Bunny was able to send him up a magic rope into an extradimensional space. He has not been seen since then.

A quote: "HASSAN CHOP!!!!!!!"

HAUNTED MICE

Numerous run-down, abandoned houses and hotels are populated by these homicidal rodents, who protect their domain by simulating poltergeists  and other haunting spirits. Their lairs are always well-equipped with trapdoors and secret panels, and they have been known to stage candlelight execution ceremonies ending with the beheading of the victim by a black-hooded axe-mouse. They are usually stumbled upon by an unsuspecting Porky Pig and a terrified Sylvester. The mice always settle for frightening Sylvester until his black fur turns white and his white fur turns sickly green, but they are determined to kill Porky, who has been saved only by the superfeline efforts of his devoted cat (who then gets blamed for interrupting Porky's sleep). For stats, use Generic Mice with Excellent Reason.

HONEY BUNNY

Fighting: Typical
Agility: Excellent
Strength: Poor
Endurance: Good
Reason: Typical
Intuition: Incredible
Psyche: Incredible


Health: 40
Karma: 86
Resources: Typical
Popularity: 0 Known Powers: Leaping (Excellent).

Talents: Performer

Background: Honey Bunny is Bugs' girlfriend, a recent addition to the Toons cast. She has only appeared in the more modern holiday specials and in Looney Tunes magazine.

HOPPY HOPPY GRASSHOPPER

Fighting: Feeble
Agility: Remarkable
Strength: Feeble
Endurance: Feeble
Reason: Poor
Intuition: Poor
Psyche: Good


Health: 36
Karma: 18
Resources: None
Popularity: 0

Known Powers: Leaping (Amazing). Hoppy also has the Unearthly ability to find knotholes in cactuses, which he uses to escape from enemies. In the real world, cactuses do not have knotholes.

Talents: none

Background: Hoppy is often chased by the Singing Crows, who have the same desire to catch him as Wile E. does for the Road Runner.

PEPE Le PEW

Fighting: Poor
Agility: Good
Strength: Typical
Endurance: Excellent
Reason: Typical
Intuition: Excellent
Psyche: Remarkable


Health: 40
Karma: 56
Resources: Poor
Popularity: -20

Known Powers: Stench (Unearthly)

Power Stunts: Starting on the round after Pepe enters an area, his natural stench affects everyone and everything there. The referee is encouraged to be creative in the effects of this stench, but is almost always causes some sort of fear, revulsion, or poisoning to living creatures.

Talents: Picking up girls

Background: Pepe Le Pew is constantly seeking the attention of a female skunk, but his dream girl happens to be a cat with a dyed stripe on her back. He is absolutely devoted and stubborn, and has no idea that his smell causes others to panic and run. His stench was once removed by Wile E. Coyote, but he regained it by being dropped into a vat of French perfumes.

A quote: "Ahh, she would rather kill herself than live without me..."

FOGHORN LEGHORN

Fighting: Typical
Agility: Poor
Strength: Good
Endurance: Remarkable
Reason: Typical
Intuition: Good
Psyche: Excellent


Health: 50
Karma: 36
Resources: Poor
Popularity: 30

Known Powers: none. Foghorn is too fat to fly.

Background: Foghorn Leghorn an d Dawg bug each other to keep from being perpetually bored. Other times they work together. Foghorn talks with a heavy Southern drawl.

A quote: "Ha ha ha, That boy I say that boy'll hafta use a slide rule to find me in here."

THE EVIL MAD SCIENTIST

Fighting: Poor
Agility: Poor
Strength: Poor
Endurance: Good
Reason: Incredible
Intuition: Excellent
Psyche: Excellent


Health: 22
Karma: 50
Resources: Amazing
Popularity: -20

Known Powers: None

Talents: Chemistry, Physics, Biology, Medicine

Background: Dwelling in a castle on an island at the top of a waterfall (featuring a large blinking neon sign "Evil Scientist" and "BOO") this diminutive fellow desperately desires Bugs' brain, to place in the skull of his 12-foot-tall Frankenstein's monster. His chief hench-creature is Gossamer, a seven-foot red wig on steroids, wearing sneakers.

THE EVIL MAD SCIENTIST'S MONSTER

Gossamer

Fighting: Monstrous
Agility: Amazing
Strength: Monstrous
Endurance: Monstrous
Reason: Poor
Intuition: Excellent
Psyche: Incredible


Health: 275
Karma: 64
Resources: None
Popularity: -6

Known Powers: Body Armor (Remarkable)

Talents: Martial Arts B

Limitation: Edges attack Gossamer's Body Armor and cut him to bits. He is, after all, made entirely of hair.

Background: Gossamer is a slave to the Evil Mad Scientist and acts as his helper and enforcer. He has also worked for Martin the Martian.

MARTIN THE MARTIAN

Fighting: Good
Agility: Good
Strength: Poor
Endurance: Incredible
Reason: Amazing
Intuition: Incredible
Psyche: Excellent


Health: 64
Karma: 110
Resources: Amazing
Popularity: 6 (100 on Mars)

Known Powers: Small Size (-1 CS to be hit)

Weapons: Martin (also called Marvin; Martin is his name according to Looney Tunes magazine) is a skilled inventor whose work almost equals that of Wile E. Coyote. However, much of Martin's inventing prowess is due to his Martian technological advantage. Martin carries a laser pistol (as in the Player's Book but does Excellent damage) and has access to all of the following weapons:
A straitjacket-ejecting bazooka (Excellent material, takes 1 round to reload, Amazing grappling attack, 3 area range), stun pistols of various designs, a disintegration pistol (3 area range, Excellent material, Amazing damage, if the target loses all his remaining Health or Material Strength, it disintegrates), a Re-integrator (to be used by disintegrated creatures), and the legendary Aludium Q36 Explosive Space Modulator.

Background: Not much is known about Martin's motives, though two have been identified: Conquest of space and the destruction of the Earth. His technology enabled him to reintegrate Hugo the snowman and the monster Gossamer after Bugs Bunny supposedly killed them. Because of that and what occurred on other occasions, Martin dislikes Bugs and has staged numerous attempts to capture and kill him.

A quote: "Oh, the Earth will be gone in just a few seconds."

THE ALLUDIUM Q36 EXPLOSIVE SPACE MODULATOR

This device of Class 5000 destructive intensity (a planet-sized Energy attack) was built by Martin to destroy the Earth. Said the Martian, "It obstructs my view of Venus." [He didn't mean Uma Thurman nude- editor] Bugs Bunny primed the device accidentally and left it in Martin's hands, where it immediately detonated. Whether Martin can build more is unknown.

MARTIN'S DEHYDRATED MARTIANS

Fighting: Amazing
Agility: Good
Strength: Amazing
Endurance: Monstrous
Reason: Feeble
Intuition: Feeble
Psyche: Feeble


Health: 185
Karma: 6
Resources: none
Popularity: 0

Known Powers: none

Background: Dehydrated Martians are used as flunkies. They have no creativity, little cunning, and are almost mindless. They come dehydrated in globes of 100,000 and a few gallons of water is all it takes to animate the whole bunch of them.

MARTIN'S DOG

K-Nine

Fighting: Good
Agility: Excellent
Strength: Good
Endurance: Good
Reason: Typical
Intuition: Typical
Psyche: Excellent


Health: 50
Karma: 32
Resources: Typical
Popularity: 0 Known Powers: Heightened Smell (Incredible)

Talents: Piloting (space)

Background: K-Nine is Martin's companion on many ventures, and is very obedient. He often flies the spaceships while Martin fires weapons or works on inventions.

MARTIN'S INTERPLANETARY SAUCER


Speed: CL 1000
Body: Incredible
Protection: Incredible
Control: Remarkable
Weapons: 1 laser cannon (Shift X range, Amazing damage)

Martin uses this vehicle to travel between Earth and Mars. The saucer has a bridge, an imprisonment area (4 cells with Unearthly material handcuffs), a cargo hold, staterooms, and a living room.

MARTIN'S SPACE CRUISER.


Speed: CL 5000
Body: Amazing
Protection: Monstrous
Control: Remarkable
Weapons: 4 laser cannons (Shift Z range, Monstrous damage)

This is the long-range ship used by Martin to reach Planet X. The cruiser is outfitted like the saucer but is more heavily armed with 4 laser cannons and a destruct device of Class 3000 intensity. The cruiser was destroyed along with the Duck Dodgers' ship and Planet X, but with Martin's resources he can build more...

PORKY PIG

Fighting: Good
Agility: Poor
Strength: Typical
Endurance: Excellent
Reason: Typical
Intuition: Good
Psyche: Excellent


Health: 40
Karma: 36
Resources: variable, usually Excellent
Popularity: 30

Known Powers: Body Armor (Good)

Weapons: Porky rarely fought anyone, but he did carry a laser pistol and a reintegration pistol which brought Daffy back from a pile of ashes plus his bill and disintegration-proof vest.

Background: Porky Pig is ba-b-bb-bas-b generally a kind, good-natured pig who doesn't make waves. He accompanied Daffy Duck to Planet X, and has teamed with Bugs Bunny and Sylvester as well. He has saved Daffy's life many a time, but has never got so much as a thank-you. His ladyfriend, Petunia, has the same stats as Porky.

A quote: "Th-th-the- That's all, folks!"

RALPH THE WOLF

Fighting: Typical
Agility: Good
Strength: Good
Endurance: Remarkable
Reason: Incredible
I Good
Psyche: Poor


Health: 56
Karma: 44
resources: Amazing
Popularity: -20

Known Powers: Heightened Smell and Hearing (Excellent)

Talents: Repair/ Tinkering, Engineering, Martial Arts D, and E

Background: This distant relative of Wile E. Coyote is not the genius that Wiley is, but displays impressive ability to steal sheep in spite of the power of his co-worker, Sam the Sheepdog. Ralph and Sam belong to the same union and are actually friends, but their work requires that Ralph tries to steal sheep and Sam prevents him from doing so. Ralph's house is fully-automated, but it is solely for the purpose of preparing him for each day's work.

A quote: "Y'know, Sam, you really scared me for a minute there...."

THE ROAD RUNNER

(Hot-Rodicus Supersonicus)

Fighting: Feeble
Agility: Good
Strength: Feeble
Endurance: Remarkable
Reason: Feeble, if any
Intuition: Excellent
Psyche: Remarkable


Health: 44
Karma: 52
Resources: none
Popularity: 50 Known Powers: Lightning Speed (Class 3000- 50 areas per round), Psi-Screen (Beyond)

Power Stunts: The Road Runner is able to split its dust trail (which drags along 20 areas behind it, acting as Good intensity tear gas) into up to 3 separate trails and appear as if it had gone in all 3 directions. Nobody can mentally contact or communicate with the Road Runner.

Talents: none

Background: The Road Runner is only one of its race, which is considered a delicacy among the desert predators. Road Runners are generally ignorant, mindless creatures who tease and thus frustrate their natural enemies.

A quote: "Meep Meep! Pfffthtth!"

THE NOTORIOUS ROCKY

Fighting: Good
Agility: Good
Strength: Typical
Endurance: Excellent
Reason: Typical
Intuition: Amazing
Psyche: Remarkable


Health: 46
karma: 86
Resources: Remarkable
Popularity: -30

Known Powers: none.

Talents: Guns, Law, and Gambling (see Blaque Jaque Shellaque)

Background: Rocky is a criminal who embodies the Gang war age, and his exploits have got him crossed with Bugs Bunny, Sylvester, and others. He is very short, so he wears a tall hat.

A quote: "You did. You did tee a putty tat."

ROCKY'S GANG

Fighting: Good
Agility: Typical
Strength: Typical
Endurance: Excellent
Reason: Typical
Intuition: Typical
Psyche: Typical


Health: 42
Karma: 18
Resources: Poor (why they're into crime)
Popularity: 0 Known Powers: none

Talents: Guns

Background: The stats above are for a generic gang member. Some notable ones are Mugsy (Remarkable Strength and Endurance, Poor Intuition; 76 Health, 16 Karma), and some of Rocky's rivals. These have Remarkable Resources, and they include the following: Babyface Half-Nelson, Pizza Puss Lasagna, Diamond Legs Rhinestone, and Teeth Malone.

A quote (Mugsy): "Geeeaahh... Sorry, Rocky..."

SAM THE SHEEPDOG

Fighting: Excellent
Agility: Poor
Strength: Remarkable
Endurance: Remarkable
Reason: Typical
I Poor (due to the fur over his eyes)
Psyche: Incredible


Health: 64
karma: 50
Resources: Typical
Popularity: 10

Known Powers: Probability Manipulation: Bad Luck- Sam has the knack of causing Bad Luck to anyone who attempts to attack or immobilize him. His power will fail, however, in three known cases: 1. If Sam is put to sleep, he will stay asleep until his opponent make noise. 2. Attacks directed at an area will affect him (such as explosives). 3. Progression of Bad Luck to a target is halted by returning stolen sheep to the meadow.

Talents: Resist Domination

Background: Sam's job is to keep Ralph Wolf from stealing sheep. As mentioned in Ralph's entry, Sam bears no malice to Ralph.

A quote: "Let's pick it up here tomorrow, Ralph. It's too close to quittin' time."

THE SINGING CROWS

Jose and Manuel

Fighting: Poor
Agility: Good
Strength: Typical
Endurance: Excellent
Reason: Good
Intuition: Good
Psyche: Good


Health: 40
Karma: 30
Resources: Typical
Popularity: 0 Known Powers: Flight (Excellent)

Talents: Musician (if you call what they do singing)

Background: Jose (the fat crow) and Manuel (the skinny crow) are two Mexican crows who like to sing and chase the Hoppy Hoppy Grasshopper. naturally, they have never caught it.

SLOWPOKE RODRIGUEZ

Fighting: Poor
Agility: Feeble
Strength: Feeble
Endurance: Good
Reason: Good
Intuition: Excellent
Psyche: Remarkable


Health: 18
Karma: 60
Resources: Poor
Popularity: 20

Known Powers: Slowness (Feeble speed- 1 area per turn), Danger Sense (Unearthly), Tiny Size (-2 CS to be hit), Mind Control (Monstrous)

Power Stunts: Slowpoke uses his Danger Sense to avoid surprise, and he cannot be blindsided. He also ALWAYS loses initiative. Finally, if he is divested of his gun, Slowpoke will make eye contact with his assailant and hypnotically bend him to his will.

Weapon: Two Mexican cats tired of chasing Speedy went after Slowpoke, but as one warned the other (too late, I might add), "Slowpoke Rodriguez, he pack a gun." This happens to be a .454 revolver (3 area range, 1 shot per round, Excellent material, Remarkable damage)

Talents: Guns, Marksman

Background: Slowpoke Rodriguez is Speedy Gonzalez's cousin and he often finds himself the target of Speedy's enemies. Inoffensive by nature, Slowpoke will shoot those who try to take advantage of him, and ask questions a few hundred years later.

A quote: "La cucara.... cha.....la cucara... cha... Ya no pude... camina....."

SYLVESTER

Fighting: Excellent
Agility: Good
Strength: Typical
Endurance: Excellent
Reason: Good
Intuition: Amazing
Psyche: Good


Health: 56
Karma: 70
Resources: Typical
Popularity: 50 Known Powers: Claws (Typical), Bite (Good), Night Vision (Incredible), Regeneration (Monstrous- 15 points every 2 rounds)

Power Stunts: Sylvester can put himself back together even if parts of his body are severed, or, as he did in a few occasions, if his body is cut into multiple slices.

Weapon: Plunger Bow- like a normal bow, but fires a plunger . On a Bullseye, the target's face is covered up and he must pull the plunger off (Incredible suction) or be blinded. Sylvester has also used other common weapons.

Talents: none

Background: Sylvester is just a normal cat who likes to eat birds and mice. His usual opponents are Tweety Bird and Speedy Gonzalez, and sometimes he battles the Giant Mouse. His son sometimes accompanies him.

A quote: "Sufferin' Succotash! Look at the size of that thing!"

SYLVESTER'S SON

Fighting: Typical
Agility: Excellent
Strength: Poor
Endurance: Excellent
Reason: Remarkable
Intuition: Incredible
Psyche: Good


Health: 50
Karma: 80
Resources: Poor
Popularity: 20 Known Powers: Claws (Typical), Bite (Good), Night Vision (Incredible), Small Size (-1 CS to be hit)
Talents: Detective/ Espionage
Background: Sylvester Jr. is the only character who ever outsmarted the Giant Mouse. He is also a faithful son and a decent mouser. A quote: "Oh mother... you better bring the thing...."

THE TASMANIAN DEVIL

Fighting: Unearthly
Agility: Amazing
Strength: Amazing
Endurance: Unearthly
Reason: Feeble
Intuition: Incredible
Psyche: Good


Health: 300
Karma: 52
Resources: None
Popularity: -3000

Known Powers: Claws (Monstrous material, Excellent damage), Bite (Excellent), Whirlwind Travel (Incredible- 7 areas per round, land speed), Body Armor (Good)

Power Stunts: The Tasmanian Devil swallows an item whole if his bite scores a Kill result. When he travels by whirlwind, he can cut through everything in his path as if he used a Shift Z edged attack. In this mode of movement he has Unearthly body armor.

Talents: none. He exists to eat.

Background: The Tasmanian Devil's first appearance in North America was due to a mistaken drop from a cargo plane. Bugs Bunny returned him to Tasmania and later married him and the Tasmanian She-Devil (same stats). However, Taz was soon recaptured by zoo collectors to be given to a millionaire as a gift. He promptly escaped to the North Pole and hijacked Santa's sleigh to get home, and before the night was over he crash-landed on Bugs' roof. Upon sliding down the chimney, Taz devoured most of Bugs' food and furniture. He later ate a green Christmas tree ball (it made him mildly sick) and finally the whole, plugged-in tree (which lit him up from inside, like a multicolored X-ray).

A quote: "Why for did you bury me in the cold, cold ground?"

TWEETY BIRD

Fighting: Feeble
Agility: Feeble
Strength: Feeble
Endurance: Feeble
Reason: Typical
Intuition: Typical
Psyche: Poor


Health: 8, and this is being generous
Karma: 22
Resources: Good
Popularity: 10

Known Powers: Flight (Poor- 4 areas)

Talents: none

Background: Tweety is an extremely obnoxious bird who rightfully gets chased by the likes of Sylvester and Rocky. His owner, Granny, protects him. A quote: "I tawt I taw a putty tat."

YOSEMITE SAM

Fighting: Excellent
A Poor (due to his size)
Strength: Good
Endurance: Excellent
Reason: Typical
Intuition: Typical
Psyche: Typical


Health: 54
Karma: 18
Resources: variable, usually Remarkable
Popularity: -100

Known Powers: Small Size (-1 CS to be hit)

Weapons: Sam is usually encountered in Old West or pirate environments, and is always armed. Typical weapons include twin revolvers, swords, flintlock pistols (treat as a Cheap Handgun), rifles, dynamite, and hammers. He once guarded the Singing Sword, and wore Remarkable plate mail armor.

Background: Sam is the guy who embodies the phrase, "This town ain't big enough for the both of us." His rivalry with Bugs Bunny spans time. Having no friends, he often relies on (stupid) animals for help. His horse and elephant can be found in the AMSH Judge's Book, and his camel and dragon are detailed here.

A quote: "Dragons iz sooo stupid...."

YOSEMITE SAM'S CAMEL

Fighting: Poor
Agility: Poor
Strength: Good
Endurance: Amazing
Reason: Feeble
Intuition: Feeble
Psyche: Feeble


Health: 68
Karma: 6
Speed: Excellent (5 areas)

Known Powers: Environmental Independence (Incredible- 40 days without food or water)

Background: This camel is EXTREMELY stupid and cannot understand verbal commands. It will not start to move unless bashed on the ass, and once started it will not stop unless bashed on the head.

YOSEMITE SAM'S DRAGON

Fighting: Excellent
Agility: Good
Strength: Excellent
Endurance: Incredible
Reason: Poor
Intuition: Poor
Psyche: Poor


Health: 90
Karma: 12
Speed: Excellent (5 areas)

Known Powers: Body Armor (Excellent), Fire Breath (2 area range, Incredible damage)

Background: Sam kept this flightless dragon with him to help guard the Singing Sword. The dragon sneezes every 1-10 minutes and his sneeze results in a full strength attack on anyone in front of him. The dragon also has a slippery back, which makes stops inconvenient (and possibly dangerous) for the rider. If the dragon stops, the rider must make an immediate -2CS Agility FEAT or he bumps along the dragon's neck plates (Good Blunt Damage) and lands right in front of the dragon. Right about then the dragon tends to sneeze.

YOSEMITE SAM'S PIRATE SHIP

In his career, Sam has used ships to travel around the world and plunder different places. Use these stats for all such ships found in an AMSH/ Killer Toons game.

Speed: Good
Body: Good
Protection: Excellent
Control: Poor
Weapons: 10 cannons (Light Artillery)

Note: If any attack scores a Kill result against the ship, the hull is breached and the ship will sink in 1/10 of a second

 

© 1995-2002 William Geoffrey Shotts. Last update: Tuesday, March 09, 2004